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during GC at some point a minute or so later

So your object would be "destroyed", but still hanging around in memory until it maybe deleted during GC at some point a minute or so later. Don confuse AActor "destroy" with actual C++ object destruction.AActors and UActorComponents are special though, because UProperty raw pointers to them do not force them to stay alive. Instead when one of these objects is removed from the game world, all references to them are also nulled instead of the references keeping the object alive.So technically, polling a UProperty raw pointer to an actor would work, but not in the way that you though it would. cheap bikinis Another consideration is the cost of the Priority Pass Select membership itself via CSR, which not many people tend to factor into that $450 AF. If you travel and use the PP lounges often (10 times annually, which I do), the cost of the equivalent membership is the Prestige level at $399/year, https://www.bikinisaletop.com and I would argue that the Select memb...
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